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Background Image
Majin Vegeta
Rarity Image
Attribute Image
[ DBL06-12S ]
Plenty Symbol
Imagen del personaje


Tags

BackgroundVegeta Clan
BackgroundSaiyan
BackgroundSuper Saiyan 2
BackgroundMale
BackgroundSPARKING
BackgroundMelee Type
BackgroundRED
BackgroundMajin Buu Saga (Z)
BackgroundVegeta
BackgroundRage
BackgroundHealer
BackgroundFast Draw (Multi)
BackgroundUltimate Arts

Main Ability

Not Going to Hell Alone

Draw the Ultimate Arts Card "Final Explosion" next.

Requirements: 30 timer counts must elapse.

Unique Ability

Cold and Cruel Saiyan

+50% to damage inflicted for 15 timer counts every time this character enters the battlefield.
Inflicts Attribute Downgrade "+30% damage received" to all other allies for 20 timer counts every time this character enters the battlefield.

Fate (Goku): Ki Recovery UP

+50% to own Ki Recovery for 15 timer counts when faced with enemy "Character: Goku".

Z-Ability

Z-Ability I

+19% to "Tag: Saiyan" base Blast Attack during battle.

Z-Ability II

+22% to "Tag: Saiyan" base Blast Attack during battle.

Z-Ability III

+26% to "Tag: Saiyan" base Blast Attack during battle.
+26% to damage inflicted by allies with Self-Destruct during battle.

Z-Ability IV

+28% to "Tag: Saiyan" base Blast Attack during battle.
+28% to damage inflicted by allies with Self-Destruct during battle.

Strike Art

Strike Art Icon

Strike

Strike (Impact)

Blast Art

Strike Art Icon

Blast

Blast (Impact)

Extra Art

Strike Art Icon

Superior Tenacity

+15% to Strike damage inflicted for 15 timer counts.
Shortens the time needed to activate Ultimate Arts Card "Final Explosion" (up to 3 times).

Special Art

Strike Art Icon

Final Impact

Deals major Pierce damage.
50% chance to inflict Heavy Bleed on hit.
+30% to Self-Destruct damage inflicted for 25 timer counts on hit.

Ultimate Art

Strike Art Icon

Final Explosion

Deals major Self-Destruct damage.
This Self-Destruct damage does not depend on your own health, but deals a fixed amount of damage.
Applies Special (excluding some), Strike, and Blast Arts armor to self upon activation and nullifies Abnormal Conditions while the armor is active.
A portion of the damage inflicted will also be dealt to enemy members on standby on hit (this cannot cause them to be defeated).